In any event, I decided to take an examination of what minigames were actually in the wilderness such as Clan Wars. Most of them appear to be incredibly "wild-centred", that is to say they don't make sense just dumped somewhere else.
The Mage Arena is scary because it's located in the north and you run the risk of being attacked on your way (and similarly, you won't be able to fight with the same gear in case you get attacked), all that is fired up happens in the wilderness, and removing it would be nonsensical as it is an effort to show that a wilderness protection strategy can work, stealing creation is a place devoted to the worship and reincarnation of the ghosts of the revenant that plague the godwars battlefields and the fist of Guthix is an ancient battle site protected by the druids from Guthix where warriors from all over the world are battling daily to get some of the strength.
I understand that activities 2 & 3 on the list will stay, and also understand the fact that Clan Wars does not necessarily need to be a wilderness-based game. The possibility of fighting against one another for the purpose of training could easily be relocated to, say the famous Al Kharid duel arena. It will be fine to let the mages construct a few interdimensional portals with the same magic as that used to create POHs (yes there's a backstory! ), and it is a great idea.
It might be possible that the revenants who are now trapped in a cave that are stealing creation, could be moved. The centre should have the mystic's tent.
If you want to know more information about OSRS Gold , please lock on RSorder.com
https://www.rsorder.com/