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I've been reading lots posts and comments and I am under the impression that OSRS has some kind of Old School RuneScape Gold based system or so there's a 50/50 chance roll that will immediately kill you for no apparent reason. Since the amount of misinformation in these threads is staggering, Lots of people probably have not read the blogpost. No, gamers that are new will not need to buy a bond simply to get their items back, no it won't cost 500k for every single death, not 100k.
After 3 protected items your price will be minimal. If you are in 2-3b worth of equipment and you perish, you ought to pay 500k since, let's face it, you made a mistake and you should be punished for it. I mean how hard is it to teleport out? The 300k of zulrah price after 20 deaths? So you are telling us that you didn't teleport out once and died 20 occasions? That's on you. Dying ought to be punished, not as it used to be, but it should mean something. Dying is considered to suicide supplies to your supervisors as of right now.
I can't speak about other people but I am the kind of player who arrived back due to nostalgia in my teenage years, 23 right now, and have no time other than while I am conmuting to play, not certain if I am a part of the unwanted demographic.You're only part of the"undesirable demographic" if you think RuneScape should be balanced through your schedule. Then that is fine, if you understand that other people with more hours will advance faster and farther. It's this idea that individuals with 20 mintues of time a day to dick around on cellular must have RuneScape catered to them that is undesirable.
I am not self entitled enough to believe that RuneScape should be balanced about me, not by any stretch of the imagination, I simply didn't enjoy that much of a notion that us, cellular players are tagged with such negative connotations. I am with you I really don't believe being a player ought to have negative connotations. I see people on this sub all the time that do feel entitled enough to believe the game ought to be balanced around them and they are the problem.From what I've been able to see at the past couple months is that if there is individuals who want lets say, a QoL update or attribute there comes out a group of elitist's who whine that RuneScape has been made simpler and easier, which is kind of true, for example falling stuff, on mobile it's really efficient and even on computer I believe its click and shift. I think an ex mod believed of that attribute like it was game dividing.
From what I know, it is the p2w aspect mainly mobile games have that a lot of"typical" RS players dislike, the micro transaction and such. There was some modifications made to the client making RuneScape a little more easy, which upset a number of the neighborhood. So far as I see it, I'm glad that phone gave you the opporunity to find some profits in again and you are playing. I dont understand why that component of the community becomes annoyed when the developers decide to create something that is tedious slightly less tedious, I believe there's a gap between QoL updates and then giving free stuff away like lowering the drop rates so everyone, specially Ironmen, may have access to these, which would make them unique and weeks later people complain that it has become too cheap RuneScape gold common within RuneScape.