-
727 Views 0 Comments 0 Likes 0 Reviews
And for Animal Crossing Items gods sake take the monotony out of simple actions. It's not"relaxing" it's irritating. I Would like to make 3 of those damn items, Allow Me to set a QUANTITY
I don't see how they could continue to evolve in precisely the same way they've been. Decoration was taken almost as far as it could be; they have to improve the depth of interactivity next. There is just no other Choices
I truly miss the impolite, sassy villagers. What small edge those personalities added to the sport made it feel a lot more diverse. I sort of stopped wanting to even talk to my own villagers because I know every single one is going to be nice and sweet. There is no surprise for it, it feels like they're all just the exact same personality today. A world where every individual is endlessly wonderful alllllll that the time feels artificial and fake.
This reminds me of this spongebob incident where squidward moves into the area with other squids.
That is the reason why I can't play pokemon anymore either. Even in the previous games, all of the characters are just cookie cutter"wow I love my friends and Pokemon!" Unless it is one of the gangs. I know it makes it somewhat simpler to appeal to a younger demographic, but games such as Paper Mario or Earthbound have proven that you could have sassy or primitive NPC dialogue and kids will still adore it.
Man, have you ever played any of the more recent Pokemon games? If you thought that was a problem from the old games then you certainly have not seen anything lol
This. NH is likely a fantasy come true for people who are into decorating and terraforming but to me personally Animal Crossing was about the villagers and their characters because that's what made it unique.
I don't recall which villager, but on Gamecube I remember one which if you visited him early morning he buy bells animal crossing new horizons would tell you that it's too early for visitors and to escape his residence.