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While there's always a lot of critique from Madden nfl 22 coins the Madden fans about various aspects of the game, one major issue that has been consistently a source of concern for fans is the offensive line mechanics.
In actual football, the linemen should change the way they block based on the game, but it's been the case that offensive linemen perform in the same manner each time. Madden NFL 22's jump into the next generation saw some improvements, however it's still a crucial aspect of the game that needs to be fixed.
Many Madden players who have played the game for years think that Franchise mode could be better. There are a variety of ways to improve the experience However, one of the most basic is to make the transaction wire slightly more realistic. Franchises can't be controlled by players. decide on their own who they sign or trade during the season. It may be advantageous for the player however it can also undermine the illusion that it is an actual simulation. Intelligent AI could be a big difference.
The presentation is important and, according to Madden players, EA has not done a good job giving players their ability to change to the surroundings of the game. Neither has it made games feel realistic aesthetically, even with nicer graphics. The lines can be ridiculous with weirdly shaped individuals in football pads performing the same actions over and again. Similar behavior can be seen by the fans. It would be interesting to watch the crowd move more in the stadium to at least generate movement.
It's beyond time to create a video game version of the Super Bowl better than it is. While the announcers attempt to make the game more exciting by showing how significant the match will be in the lead-up to the game, the game itself does not really feel like the actual Super Bowl. It's like an exhibition game, with a poor presentation and aesthetics that leave much to be desired.
The Madden games feature a story mode called Face of the Franchise, is one of the most intriguing new features. Although the game has given many interesting ideas throughout the years, it's trying to reach the full potential of this game.
The most recent version has added the ability for players to make characters and play at the high school and college levels. The game could be even better with the ability to allow players to play full seasons at lower levels before moving into Franchise mode that is basically identical to Franchise mode but with more plot.
Players were introduced Franchise Mode's scenario engine couple of games ago and it wasn't popular with players. Many felt like it was nothing more than "boosts" disguised as vital choices that can impact a player's career. If implemented well, scenarios that players are forced to think twice about is an amazing option. Instead of focusing on rewarding the player through stat perks, have it be the case that the choice made will affect the way the season goes. A player could opt to cheap Mut 22 coins take on a smaller number of tasks, or to recuperate from an injury.